This tells the instructor where you will be landing. It will select the next runway at the airport. Regarding the Voice Pack - you can change the runway with the "next runway" voice command. If you wish to unsubscribe simply reply to email with the word UNSUBSCRIBE in the SUBJECT line. Winner of 5 consecutive PC Pilot Magazine 'Classic Product' Awardsįly like the Pros with X-Plane, Flight Simulator and Prepar3D! Jeff Preston ('Squadron Leader') - FSFlyingSchool Publisher & Lead DeveloperįSFlyingSchool 2022 for Microsoft Flight SimulatorįS Instant Approach 2022 for X-Plane 11 (Windows)įSFlyingSchool PRO 2019 FSX, FSX-SE, FS2004įSFlyingSchool USA for Microsoft Flight SimulatorįS Instant Approach 2019 for X-Plane 11 (Mac)įS Instant Approach for Microsoft Flight Simulator Such options depend on which version of FSFlyingSchool you are using. Note however that you will need to make sure that none of the other options in FSFlyingSchool override this. I would prefer results over statements.You can change the runway at the flight plan screen of FSFlyingSchool while you are still connected. If they generally "listened to us", then why haven't they fixed the abysmal water model that turns float planes on water over on their back even when just sitting there in anything above 5+ kts winds? "They listen to us" rings hollow in light of the history. Now, they might indeed be working on it behind the scenes, but my point is that THIS statement or "request" is just a simple PR stunt that has no bearing on whether or not something materializes in the end, hence the at least honest "we don't have a time frame" admission.Īnother point, since you introduced your post with "they listen to us". So, when I KNOW that they KNOW what is wrong with it, what am I to think when I read something like that? Neither of them may have been perfect with ATC - that is why there are still human controllers iRL and not AI - yet they were lightyears ahead of XPlane's system. The things that are wrong with it are glaringly obvious to anyone who played the game even just a single time, and if they wanted to see how to do it right, in case they really cannot come up with the idea themselves, they could just fire up Flight Unlimited 2, 3 or even FSX. ![]() Saying "help us understand" and "tell us the specific issues" is utterly ridiculous when you look at the abysmal performance of the ATC non-feature. At this point, we can’t promise a timeframe for any given improvements, but we can promise to consider everything you say." So, here’s what we’d like from you: Tell us the specific issues you have, or the specific features you’d like to see implemented. "The problem we’re facing is that a lot of the feedback we get is indistinct-hearing “ATC sucks” doesn’t help us understand how we could do better. ![]() An example of damage control and keeping customers happy ala "The issue you have is being worked on, stay with us and buy our product in the meantime." Sorry to spoil your party, but this is a typical example of marketing department talk. (You can share your ideas through this post, but the link above is what the devs will consider.) So, what are you waiting for? Get your voice heard here, and let's make ATC great again! Moreover, please don’t slag on other people’s wishlists-arguments against other people in this thread will not inform our decisions about how we prioritize this stuff." "Please note: Any comments on this post that don’t directly relate to ATC will be deleted. At this point, we can’t promise a timeframe for any given improvements, but we can promise to consider everything you say. "I have good news: We want to improve the ATC! Originally posted by Tyler Young, X-Plane developer: "This may come as a shock to you, but… we hear a lot of complaints about the X-Plane 11 ATC.
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